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1381. almost out of ore - level 2 industry falling to 1 wtf - in Science and Industry [original thread]
Maybe you guys haven't noticed it, but ratters are crying that the anomalies upgrades at level 5 go this way: 4 level 1 anomalies 4 level 2 4 level 3 4 level 4 4 level 5 And that the level 5 and some level 4 give good isk, but you need to do muc...
- by Venkul Mul - at 2009.12.27 09:12:00
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1382. [Proposal] Shield gang bonuses should be applied just like armour ones - in Assembly Hall [original thread]
Originally by: Hugo Lordmagnus Originally by: Venkul Mul So if you don't want to lose the bonus regeneration and want istant HP the other solution is that armor link should give a bonus to armor reppers beside the armor HP. Fir...
- by Venkul Mul - at 2009.12.26 21:25:00
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1383. [Proposal] Shield gang bonuses should be applied just like armour ones - in Assembly Hall [original thread]
Originally by: Sokratesz But as promised, some numbers: Typical rokh fit, 10625 shields, recharge time 1875s. Recharges 0.053% of its shield HP per second. Maximum gang bonus of 37.5% shield HP would increase that to 0.073% per second, a...
- by Venkul Mul - at 2009.12.26 11:55:00
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1384. [Proposal] Shield gang bonuses should be applied just like armour ones - in Assembly Hall [original thread]
Edited by: Venkul Mul on 26/12/2009 11:26:32 Originally by: Malcanis Edited by: Malcanis on 25/12/2009 20:33:43 Originally by: Venkul Mul Shield fleet bonus increase total shields and so they increase regeneration rate, som...
- by Venkul Mul - at 2009.12.26 11:23:00
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1385. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Edited by: Venkul Mul on 26/12/2009 09:35:45 This thread: Dominion hidden belts has some interesting note about the new belts generated by the mining upgrade. If you have further info it would be interesting to add to it. I highlight a pi...
- by Venkul Mul - at 2009.12.26 09:33:00
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1386. Dominion Hidden belts - in Science and Industry [original thread]
Originally by: norty Originally by: NyteTyger Whoa, wait, industry upgrade = bonus ratting upgrade?! Are the rats spawning in the hidden belts of a commiserate value to the belt rats in the system? Do they continually spawn duri...
- by Venkul Mul - at 2009.12.26 08:44:00
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1387. Storyline Missions 12+ jumps into 0.2 lowsec from hisec agents - in Player Features and Ideas Discussion [original thread]
Those are the "new and improved" Gallente storylines. From the most recent devblog by CCP Big Dumb Object: Quote: Going to California Another feature in Dominion is our new batch of Gallente Storyline missions. There are two main mission...
- by Venkul Mul - at 2009.12.25 15:20:00
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1388. [Proposal] Shield gang bonuses should be applied just like armour ones - in Assembly Hall [original thread]
Shield fleet bonus increase total shields and so they increase regeneration rate, something that armor bonuses don't do. If CCP find a way to remove that added bonus ok, if it stay, no.
- by Venkul Mul - at 2009.12.25 14:48:00
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1389. Dominion Hidden belts - in Science and Industry [original thread]
From what I have read, the belt should despawn and then respawn after a brief interval if completely mined (second hand info from a Dev post in the Test Server forum). I would like to add a question: - NPC spawns normally in those the explorati...
- by Venkul Mul - at 2009.12.25 12:03:00
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1390. Sudden price increase ships.. - in EVE General Discussion [original thread]
T2 prices have increased because components used in the BPO/BPC have been changed. Rare moon materials use has been decreased, middle rarity moon minerals use has been greatly increased. As people wasn't mining all the available middle level moo...
- by Venkul Mul - at 2009.12.25 11:11:00
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1391. New Dev Blog: Content Buckshot: Imprecise Accuracy - in EVE Information Portal [original thread]
Originally by: Herpes Sweatrash Just doing the Caldari epic arc now and it is a nice change from lvl 4s. I usually run lvl 4s in low sec and I think would be nice if they got a little love. I think increased chance of overseer in WC, some...
- by Venkul Mul - at 2009.12.25 09:45:00
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1392. [Proposal] Make Mining worthy again - in Assembly Hall [original thread]
Originally by: Orb Lati IMHO You shouldn't be asking for restrictions on who can mine but instead asking for more in game objects to be buildable via mining resources. Case in point, the new sov structures TCU, SUB and Upgrade Hubs. If th...
- by Venkul Mul - at 2009.12.24 17:05:00
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1393. Storyline mission bug? - in Missions & Complexes [original thread]
A question to those that have done one or more of these missions: In the description the targets are said being part of different Caldari corporations. So you are killing your faction standing killing Caldari ships and as an added bonus you are ...
- by Venkul Mul - at 2009.12.24 12:32:00
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1394. New Dev Blog: Content Buckshot: Imprecise Accuracy - in EVE Information Portal [original thread]
Originally by: Daneel Trevize Going to California "Between some or none, we opted for none" I think that should be some... Freudinan lapse. It is a "none" instead of some Storyline for Gallente.
- by Venkul Mul - at 2009.12.24 12:19:00
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1395. New Dev Blog: Content Buckshot: Imprecise Accuracy - in EVE Information Portal [original thread]
Originally by: Casiella Truza [ I would note, though, that a lot of Gallente mission runners don't seem to realize yet that mission rewards are dynamic, based on average time to completion, and will take a bit to balance out. (Though I can...
- by Venkul Mul - at 2009.12.24 10:51:00
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1396. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Edited by: Venkul Mul on 24/12/2009 08:20:42 Originally by: adriaans I'll get the LP skills to 5 soon to see the difference, i thought they had diminishing returns? perhaps that accounts for the near 30% in difference, but if it doe...
- by Venkul Mul - at 2009.12.24 08:15:00
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1397. A Suicide Ganker's Final Solution for the Insurance Problem - in EVE General Discussion [original thread]
Originally by: Herr Wilkus blah blah blah Maybe you have missed it, but with minimal organization even -10 standing people can gank in high sec. So stop your stealth crying on how hard is to recover standing and kill your rats like...
- by Venkul Mul - at 2009.12.23 07:31:00
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1398. Why do you think level 4 missions should be nerfed? - in Missions & Complexes [original thread]
Edited by: Venkul Mul on 22/12/2009 13:24:35 Originally by: Space Wanderer Originally by: Venkul Mul A potential solution would be to borrow part of your proposal and exchange loot value for LP. That would have both the effect ...
- by Venkul Mul - at 2009.12.22 13:21:00
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1399. Why do you think level 4 missions should be nerfed? - in Missions & Complexes [original thread]
Originally by: Space Wanderer Originally by: Venkul Mul Mission running is a deflationary force. Ooook. Mission running is required to inject isks into the economy, so it must be a deflationatory force. Well, if you are se...
- by Venkul Mul - at 2009.12.22 10:39:00
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1400. 0.0 System upgrades. - in EVE General Discussion [original thread]
Ship prices (and so mineral prices) are already at the bottom value. That value is determined by ship insurance. currently for some hull it is convenient to build the ship, insure and self destruct, the payout is higher or on par to selling at the...
- by Venkul Mul - at 2009.12.22 10:23:00
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